

Howdy! I'm CRRN, pronounced sern, or Carrion. I do whatever interests me, whether that be drawing, streaming, making videos, academics & research, making games, animating, editing, designing, or something else! Most of my drawings have to do with my original characters and their world, Paradise: Lost, which you can read about here, by clicking the "OC Project" button below, or throughout the drawings I make.For professional, business, or work inquiries, please contact me at [email protected]. For personal commissions, please see my VGen.
2026
↳ FNaF (Visual Novel) | Producer, Director, Artist, Developer
↳ CraftifyX | Plushie Collaboration (Successful Funding)2025
↳ GATE 37 (Visual Novel) | Producer, Director, Artist, Developer2024
↳ HoYoFair "Millenium Idol" Competition | Winner
↳ XPPen | Collaboration, Product/Tablet Review, Promotional Art
↳ Canary Courier (Visual Novel) | Sprite & CG Artist



Paradise: Lost is my main OC project and has been in the works since 2021. It focuses heavily on extensive worldbuilding, character dynamics, moral dilemmas, and why we do anything at all if we all die someday anyway.Hyun-Koune'li, a young prodigy like the world has never seen before, has lived over 7,000 years after gaining the ability to rewind time. His end goal is all-knowing omniscience; but the one thing he cannot find the answer to is the origin of this ability of his. Bell, a being with unlimited power, has spent these thousands of years tracking his activity across her domain, as it seems he is one of the few things she cannot control. When she finally reaches out to offer him truth and an answer to what he seeks in exchange for his cooperation, he must decide if her ideal Paradise is worth all the lives that were, are, and will be, if not existence as a whole.All information regarding Paradise: Lost can be found by clicking the "Link Hub" button above. An artbook compounding all of the docs into an easier-to-read and visual format will come out... someday soon! For now, it manifests itself in the illustrations, games, and other projects I work on. My ultimate goal is to turn Paradise: Lost's story into a metroidvania-like game.


